There is no longer a gamer scene. Video games have jumped out of their niche and are a real mass phenomenon. In order to be part of the culture, you don’t necessarily have to gamble yourself.

First movers and casual gamers

Here players can try out the unfinished games together with the developers. First movers are also characterized by the fact that they are more likely to have new technologies in their computers, such as virtual reality glasses or particularly powerful graphics cards.

Opposite there are the so-called casual gamers. This area is less about excellence than entertainment. Even the latest hardware is not necessary, many play older titles, games with few hardware requirements, or small online games in the browser. Online gamers are the third type of player base.

Some people dedicate themselves to a title for a long time, regularly play evolving games like “Eve Online” or “World Of Warcraft” for many years, and identify strongly with them. There is also still the classic player. In this group, a game is bought, played through, then the next one comes in turn.

The link to individual titles has now been extended. One of the reasons for this is the trend that games continue to be supplied with content even after they have appeared – often for a fee.

Gamers are also spending more money on additional virtual content. A new sword or more levels for your favorite game, new “Candy Crush” coins or “Pokémon” food and other additional goods for free-to-play games that are actually free.

Games for mobile devices

The playground equipment they choose is as varied as the composition of the players.

More and more titles are being developed for mobile devices, big titles such as “The Witcher“, “The Sims” or the “Fallout” series have long since had mobile offshoots for those who prefer to play something on the side and do not want to immerse themselves in digital worlds for hours.

Mobile players, play more games, but instead they play for a shorter time, just occasionally. In the app stores of Apple and Google you can find countless games, many of them after the free-to-play principle. For the classic gaming PC, this means a relative decline in the favor of gamers.

One plays, others watch

The Internet and social media have also ensured that video games are no longer played alone on a computer or console, but are often played together with others. In addition to classic multiplayer via the Internet, another part of playing together is becoming increasingly important: streaming.

One plays, others watch. Or many play against each other and even more watch. Via platforms such as Twitch, YouTube Gaming or Mixer, players can easily broadcast their scenes online for everyone – sometimes as a pure live stream, sometimes with live commentary and a high entertainment factor.

Participation in the gaming culture
There are now enough points of contact for people who may not have the fastest fingers on the controller but are enthusiastic about characters and stories in increasingly complex video game productions. Be it as a viewer of a stream or of events on-site like Convert wherein you can watch your live streaming clearly  , where other players measure their strength.