Video games enlarge areas of the brain that are important for spatial orientation, memory formation, strategic thinking and fine motor skills.
Activate credit card for video games: Put an end to the bad reputation
For many years, computer games had to struggle with a very bad reputation and many prejudices. Anyone who spent their free time playing games in front of the monitor was labelled a social outsider. He is a nerd who only eats pizza and cola, probably neglected, naturally pale due to the lack of sun and inevitably single because no partner can be found in the digital world.
All nonsense! The image of computer games has changed and it is increasingly popular in the mainstream. Millions of fans follow games and tournaments, famous gamblers on the Internet become stars who earn a fortune and even large and well-known newspapers are now reporting on computer games, events, and personalities. Many players activated their card at welcome BestBuy account online for rebated when playing Minecraft.
In short, computer games are in the hype. Since the point of view is no longer only determined by negative prejudices, the numerous advantages that computer games can bring have also been taken into account.
Activate credit card for video games: Positive effects
Games make you optimistic. They give you the feeling that you can do anything, meet any challenge.
Video games make you curious. They are interesting and you are excitedly looking forward to the next level or the final boss.
Games encourage. They encourage self-motivation and perseverance, even when you’ve suffered defeat.
Video games make sense. You have a goal in mind, want to build, create or achieve something virtually.
Activate credit card for video games at work: A good idea
Computer games at work? At first glance, that doesn’t sound like the behaviour that a boss would like to see from employees. But every second person in the office has already done it.
This is not wasted working time, but actually, a good idea: The Hamburg researchers were also able to show that the video game breaks had positive effects. For example, those who relaxed while dawdling after a strenuous word problem were much more concentrated than subjects in a control group.