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Family And Video Games | Numerous Tools For Playing With Peace Of Mind
Family and video games: many tools to play with peace of mind
Discovering, learning, creating, sharing, the video game has the ability to provide players with moments rich in emotions thanks to the diversity of titles aimed at all types of audiences. Whether it is helping each other with friends to win a game or being transported on an adventure as epic as it is fascinating, video games attract and fascinate. In this regard, supervised practice is necessary. To do this, many tools allow parents to master this activity and support their children in their discovery of video games, as highlighted in the brand new information campaign launched at the end of the year. Through a spot featuring various video game practices, the campaign reminds us that there are titles suitable for different age groups, but also that the time allotted to the game must be regulated. The opportunity to discover that many tools are available to parents to actively and simply guide their children in the discovery of their passion for video games. You can play During Sons Day with your family, Simple rules can make it easy for the whole family to enjoy video games.
Some simple rules for a serene video game practice
Choose a game suitable for the child’s age:
The campaign revisits the key role of PEGI signage, thanks to which parents can instantly verify that their children are engaged in titles whose content is perfectly suited to their age. A simple, explicit code that allows you to play with complete peace of mind.
Use parental controls:
Parental control systems are also highlighted through this campaign. All devices that allow playing include free systems to regulate the use of video games. The PédaGoJeux.fr site provides an exhaustive inventory of these systems and provides detailed user manuals for their installation on any device. Parents can thus be sure that their children are playing games that are suited to them, that they respect the time slots and playtime defined with them (in order to avoid possible overflows).
Supervise the playing time:
However, if parental controls make it possible to strictly and automatically regulate playtime, it remains essential for parents to discuss this subject with their children, as this awareness campaign also reminds us. Dialogue remains central. Parents and children discuss video games and their practice together; parents define the limits, children discuss their passion. Because the video game is shared, it is essential for a serene experience of video games in the home to understand how it works, to grasp the main trends, to apprehend the possible risks. Today, all video game players offer effective (and free) tools to allow players to cultivate their passion for video games in a positive way, under the benevolent gaze of their parents. Sometimes welcome help to supervise a hobby of passion, but also the opportunity for parents to discuss with their children or even to grab the controller to share unforgettable moments with them.
Many resources for parents
Thus, the PédaGoJeux.fr site intends to answer the main questions that parents ask themselves about video games. Game time, violence in video games integrated purchasing mechanics the site tackles a large number of subjects in a didactic way. In addition, PédaGoJeux reviews in detail the risks, but also certain advantages of the main games in which children play. A simple way to better understand titles like Fortnite, Overwatch, or League of Legends, to then engage in dialogue with his children. The collective hopes to help parents better understand the world of video games, their codes, their uses, and the many tools that exist to ensure serene activity within the home.
Why Play Video Games and Watch TV at the Same Time
I’ve been entering into GTA Online’s Overtime Shootout, which launched in the week. It’s very similar to Super Monkey Ball’s excellent minigame Monkey Target. Playing it gave me one of my most immediately satisfying moments of GTA yet as it is a more chilled version of GTA Online’s existing competitive Overtime Rumble.
It also only requires about one minute of your attention out of each ten, if you’re during a full server where everyone must take a turn. And that I love that. Right now, plenty of individuals are playing Overtime Shootout for the rationale I am: it’s paying out double experience and money.
I’m usually transitioned by grinding in games, but the commitment-to-payout ratio here is decent, plus Overtime Shootout is great fun when you’re actually playing. Whether or not you only have ammunition a game, you’ll earn $20,000 or $10,000 at the top, no matter the result. It is the simplest way to earn good money in GTA, a minimum of until the tip of today.
GTA Online is solving another problem: plenty of the TV I enjoy doesn’t require my full attention either, and it is only demanding such a little fraction of my time. Some shows do—The Handmaid’s Tale and therefore the Leftovers, for example—but Netflix’s Iron Fist? Well, it is a bit pants. I need to look at it before Marvel’s The Defenders starts next week so I do know what is going on, but I do not want to exclusively watch it.
ALSO READ: Netflix Developed a Passion for Video Game Development
Overtime Shootout and control are therefore a curious match made in heaven: one minute of parachuting in a very car is followed by nine minutes of a deeply boring man fighting ninjas during a warehouse. Repeat, until bedtime. Perfect.
I expect more of you are doing this now than ever, but, unsurprisingly, I’m off from alone in enjoying IPTV on my second screen. By rewatching The West Wing on his second monitor, PC Gamer’s Phil Savage only survived reviewing boring MMOs like Firefall. People explained that they are doing this with various games after I asked them on Twitter if they enjoyed games while watching something on a second monitor. Anything that’s repetitive by necessity seems to be a decent match.
Second screen entertainment is one of the trendy ways within which we enjoy PC gaming. When games command your full attention with detailed worlds, systems, and stories, that’s great, but it is also nice to induce the foremost out of your precious spare time by multitasking.
Video Games And Fashion: Games Make Clothes
Because fashion always wants to send new signals, it is constantly thirsty on the lookout for new sources of inspiration. Fashion sucks this out of the current art and culture. Increasingly, for example, from the world of computer games, which offers huge creative potential with ever more sophisticated visual aesthetics, fantasies and techniques. Young designers and scientists confirm the trend. Computer games provide strong impulses for the fashion world. This is why some people use fashion write for us site to write articles on fashion for video games.
Fashion designers create clothes based on video games
The first generation of computer game users has grown up and brings the icons of their childhood onto the stage. They include the British fashion designer Giles Deacon, a former creative director at Gucci and Ungaro. He already had “Pac-Man” figures haunted his entire collection at London Fashion Week 2008. He dedicated all clothes and headgear to the point-eating little monster from the popular game. Swedish artist Per Fhager used motifs from the “Final Fantasy” and “Super Mario” games for large-format embroidered tapestries.
The strong visuals of computer games had a strong influence on the socialization of today’s thirty-year-olds. Computer games as a medium are as divergent as film.
Clothing that underlines the character
Anyone who sees the models of the Bulgarian fashion designer duo “Demobaza” believes that they have characters from the game series “Assassin’s Creed” beamed into the future. The urban nomads, wrapped in several layers of cloth by Demo and Tono, embody real cyberpunk in their posture and outfit. “’Demobaza’ takes up less a concrete game than a visual code”. He analyzes the computer game artist Nadia Enis, who teaches illustration at the Berlin “School for Games”.
From their point of view, the interaction between digital games and fashion creates a new form of narrative and the role of clothing. As in the design of games, Demobaza’s clothing supports character. This is rather unusual for the fashion industry. The person, the character, takes a back seat here. But around Demobaza’s models, you can imagine a story, an action, you immediately see a street scene or a bar in front of you. Just like a game artist who focuses more on textures, Demobaza does not work with fabric samples, but with fibres and haptics.